Description
**HIRING: UE4 REVERSE ENGINEER (ANIMATION SYSTEM)**
Looking for a skilled developer / reverse engineer to help decode animation compression in a UE4.18-based game (PUBG).
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**THE PROBLEM**
Animations are extracted but:
They don’t play
Keyframe data isn’t decoded
We have:
Working UModel build
Skeleton loading correctly
Animation data present (compressed)
Full technical analysis
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**DATA AVAILABLE**
* Compressed animation binary files (~97KB each)
* Sample . uasset files
* Byte stream + offset structure
* 67 tracks, 281 frames (~9.3s animation)
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**ISSUE**
Animation data exists but is stored in a **custom/proprietary encoding**
(UModel cannot decode transforms: rotation/translation/scale)
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**WHAT YOU’LL DO**
* Reverse engineer animation format
* Decode keyframe data
* Implement support in UModel
**OR** document the format clearly
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**REQUIREMENTS**
* Strong C++
* UE4/UE5 animation system knowledge
* Reverse engineering experience
* Tools like IDA / Ghidra
* Understanding of animation compression (ACL, etc. )
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Paid work (fixed or hourly)
**DM if you’re interested**